Max Payne is a third-person shooter video game developed by Remedy Entertainment and published by Gathering of Developers in July 2001 for Microsoft Windows. Almost all the game-play involves bullet time-based gun-fights. Levels are generally straightforward, occasionally incorporating platforming and puzzle-solving elements. The game’s story-line is advanced by the player following Max’s internal monologue as the character determines what his next steps should be. Several of the game’s levels involve Payne’s surrealistic nightmares and drug-related hallucinations. Initially, the player’s weapon is a semi-automatic pistol. As the game progresses, other weapons become accessible, including melee and hand-thrown weapons. Some weapons can be dual wielded. Max regains health by taking painkillers, which can be found throughout the levels. The game’s AI is dependent on pre-scripted commands: most of the behaviour exhibited by enemies (such as taking cover, retreating from the player, or throwing grenades) is pre-scripted. The game-play of Max Payne revolves around bullet time, a form of slow motion — when triggered, the passage of time is slowed down to such extent that the movements of bullets can be seen by the naked eye and enables Max to perform special moves. Although Payne’s movement is also slowed, the player is still able to position the aiming reticle and react in real time, providing an advantage over enemies. Occasionally, when the last character of an enemy group is killed, the viewpoint switches to a third-person view circling a falling body. Likewise, the camera may follow the path of a bullet fired from a sniper rifle.
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